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Description

Wright Bagwell makes games. He also tinkers, mods, hacks, manifests, errs, shares, and designs.

I met Wright at Zynga, where he spearheaded the Farmville 2 design, which went incredibly well (like, incredibly, well).

Before that he led the Dead Space series, and before that he made Quake mods, which got him into the industry in the first place.

After that, he co-founded Outpost Games as its CEO, logged ample time at Google and Luda working on AI-native gaming, and most recently spearheaded design at Series Entertainment.

Design can be exploratory, about discovery of what works, and the creative streams can cross and bob and weave and time or a sense of time can come and go.

Wright lives at this vortex and leverages all he’s learned and all the toys and toolsets he can find to create new things to entertain and connect people.



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