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Last week I asked: What if “enough” is what makes our systems playable? On our latest episode of the IOL webcast, Taryn and I got to explore that question with someone who’s been designing more than “enough” into physical systems for years.

Sean Quinn is the Director of Regenerative Design at HOK, one of the world’s largest architecture and design firms. He was one of the people who first introduced me to regenerative principles when I was leading Microsoft’s data center of the future initiative—and fundamentally changed how I think about problem-solving.

Our conversation wandered from Stanford medical campuses to Napa vineyards to the question of whether a data center could function like a forest. We talked about why patience is the real barrier to change (not cost), why “win-win” isn’t the same as mutualism, and what happens when you ask obvious questions like why do we even have walls?

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