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Description

The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles.

Part 5 introduces the particle bouncer object for deflecting, bouncing and eliminating particles.

We go through the workflow of adding a particle bouncer to the Particle Flow Graph as well as adding a Particle Bouncer as a Virtual Object or Image surface.

Particle Bouncers are not supported as 3D objects including 3D shapes.

We go through the different properties as well as combine multiple particle bouncers in a single particle flow graph for added control.