Join Mike and Alexander a later game analysis of Horizon: Zero Dawn. In Studio Happenings it's back to prototypes and how to grab attention in the ever more crowded sea of entertainment. And "Reader" Mail covers the prospect of taking a shotgun approach to making a "hit game, and an examination of different goals associated with being a developer.
1:25 - Horizon: Zero Dawn
11:51 - Studio Happenings: Grabbing Attention
20:30 - "Reader" Mail: Approach to Making "Hits"
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--"READER" MAIL JINGLE--
Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL--
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