We’re moving past the hype of AI as a conversational partner to tackle the mechanical failures of bolting chat windows onto complex workspaces. Drawing on Dan Saffer’s call for intelligent UI widgets and Patrick Neeman’s critique of our cinematic expectations, we argue that typing is inefficient for serious tasks and that we need parallel interactions like looking and pointing instead. The thread ties this together by examining how designers often prioritize visual novelty over functional clarity, leaving users with pretty but unusable interfaces.
From The Feed
Little Bits of Intelligence (info@lukew.com) — Small, fast AI models embedded in software translate natural language intent into structured data to bend interfaces to human needs.
What Blade Runner got wrong about AI (so far) (Patrick Neeman) — Cinematic expectations of physical androids are flawed because we lack the affordances for intuitive interaction with disembodied language models.
Welcome to AI Widgets (Dan Saffer) — Traditional UI components should evolve with intelligent objects and parallel interactions rather than being replaced by inefficient linear chat boxes.
SSX Video Game Inspired Weather App [AI] (r/UI_Design) — Using generative tools for retro aesthetics risks confusing visual novelty with functional innovation while leaving interface logic untouched.
[AI] need help regarding timetable site (r/UI_Design) — Applying HCI principles to build a specific utility app is more effective than relying on generic chatbots for structured tasks.