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We are happy to bring you Episode 40. Well, half of it at least 🙂  As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys…

In this episode we disuss:

Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection



As usual, I order the sets from lowest number of pieces required to highest. As an additional reminder, the full text of this will be in the show notes, as I won’t be reading every single set name — only the ones that give the biggest bonuses.

ACCURACY:

Accuracy is an attribute that pretty much everyone understands, even if they don’t have the actual to-hit calculation memorized. As a frame of reference, an even-level accuracy SO grants +33% benefit.

Except for two of the following sets, to get any accuracy bonuses requires 4 pieces of an IO set in a power, which makes +accuracy more expensive than the attributes earlier discussed, since the more pieces you need for a set, the more likely you will run into set piece shortages or high prices for the recipe or salvage.

Accuracy bonus sets requiring only 2 IOs:

Defense Debuff: Exploited Vulnerability +3% accuracy [ 2 pieces

required out of 3 available.]

Accuracy bonus sets requiring only 3 IOs:

To Hit Debuff: Deflated Ego +3 % acc [ 3 out of  3 required, the full set. ]

Accuracy bonus sets requiring 4 IOs:

Melee:Crushing Impact +7% acc

PBAOE:Scirocco’s Dervish 9+% acc

Ranged:Thunderstrike +7% acc

Target AOE:Positron’s Blast +9% acc

Sniper:Exploit Weakness +3% acc

Sniper:Calibrated Accuracy +5% acc

Defense:Serendipity +3% acc

Defense:Luck of the Gambler +9% acc

Confuse:Perplex +5% acc

Slow:Pacing of the Turtle +9% acc

Immob:Trap fo the Hunter +9% acc

Hold:Neuronic Shutdown +7% acc

Fear:Nightmare +5% acc

Fear:Glimpse of the Abyss +9% acc

To Hit Buff:Adjusted Targetting +9% acc

Defense Debuff:Undermined Defense +7% acc

The following require 4 IOs, and are the unique level 50 purple sets, therefore very expensive and can’t be used more than once per character.

Melee: Hecatomb +15% acc

PBAOE: Armaggedon  +15% acc

Target AOE: Ragnarok +15% acc

Sleep: Fortunata Hypnosis +15% acc

Immob: Gravitational Anchor +15% acc

Hold: Unbreakable Constraint +15% acc

Stun: Absolute Amazement +15% acc

The good news, even though you have to invest 4 slots, there are enough power groups that accept +accuracy bonus set IOs and the percentages are in general high enough that getting +20% accuracy on all attacks relatively easy. I wouldn’t recommend changing your slotting strategy to stop slotting Accuracy SOs or IOs and compensating with bonuses (especially since bonuses aren’t guaranteed to be there if you exemplar down), but having +accuracy in general is nice, especially when fighting enemies that debuff your overall chance to hit, like spectrals and vampyrs.

DAMAGE:

Okay, everyone loves damage. Well, all the cool kids do. And damage bonuses are pretty handily available, in the form of inspirations, inherents, buffs, etc. so people may not be sweating using IOs to pump up the damage. But it is nice to break the Enhancement Diversification dampeners on damage, or beef up the damage of a power that is sacrificing a damage SO or IO for some other effect (which is not unreasonable with high end IOs, which get close to ED norms with only 2 IOs instead of 3 SOs.)

Damage bonus sets requiring 2 IOs

Knockback:Explosive Strike  +1.5% dam [needs two of the three available]

To Hit Buff: Adjusted Targetting +2% dam

To Hit Debuff: Deflated Ego +1.5% dam [needs 2 of 3 ]

To Hit Debuff: Dampened Spirits +2% dam

Defense Debuff: Achilles Heel +1.5% dam  [2/3]

Defense Debuff:Undermined Defenses  +2% dam

Damage bonus sets requiring 3 IOs

To Hit Buff: Encouraged Accuracy  +1.5% dam [needs 3/3, complete set]

Damage bonus sets requiring 4 IOs

Melee:Pounding Slugfest  +2% dam [ need 4 of 4 ]

Melee:Touch of Death  +2.5% dam

Melee:Makos Bite  +3% dam

PBAOE:Cleaving Blow  +1% dam

Ranged:Tempest  +2% dam    [ need 4 of 4 ]

Ranged:Devastation  +3% dam

Sniper:Extreme Measures  +2% dam

Sniper:Sting of the Manticore  +3% dam

Defense:Red Fortune  +2% dam

Confuse:Malaise’s Illusions  +2.5% dam

Immob:Rooting Grasp  +1% dam

Purple level 50 sets requiring 4 IOs

Ranged:Apocalypse  +4% dam

Pet:Soulbound Allegiance  +4% dam

Confuse:Coercive Persuasion  +4% dam

Damage  bonus sets requiring 5 IOs:

Knockback: Force Feedback +2.5% dam

End Modification: Efficacy Adaptor  +2.5% dam

End Modification: Performance Shifter +2.5% dam

To Hit Buff: Gaussian’s Synchronized Fire Control  +2.5% dam

To Hit Debuff: Dark Watcher’s Despair +2% dam

Defense Debuff: Touch of Lady Grey +2% dam

It doesn’t seem like you can rack up huge +damage %, but +10-15% damage seems pretty easy to reach.

ENDURANCE

Endurance is another thing that everyone pretty much learns fast that you must have. Except for regen scrappers. Anyway, the game offers several forms of endurance breaks, and IO set bonuses is another tool to help manage endurance.

Simply, the more Endurance you have not only increases the overall pool of endurance you can use, but also the rate at which it comes back. Two great tastes that taste great together. Or whatever. Enough talk. Action! (Which is  hard to do without Endurance.)

For comparison’s sake, the Atlas Medallion and Portal Jockey Accolades both offer +5% endurance. Yes, I know you won’t see % in the descriptions (at least I think you won’t.) To talk more about this would get into a long talk on changes in Endurance over the years, and I’m not sure I’m qualified to get all the facts correct here. Entertain me and accept for now that AM and PJ offer +5% endurance for comparison to bonuses below. If I’m wrong, that could be a great seed for a feature on Endurance in general.

Endurance bonus sets requiring 2 IOs

Taunt: Mocking Beratement  +1.8% endurance

Endurance bonus sets requiring 3 IOs

To Hit Debuff: Dampened Spirits + 1.8% End

Defense Debuff: Undermined Defenses + 1.8% End

Endurance bonus sets requiring 4 IOs

Ranged:Entropic Chaos  +2.25% End    [need 4 of 5]

Ranged:Decimation  +2.25% End

Pet:Unquestioning Loyalty  +0.9% End    [need 4 of 4]

Pet:Commanding Presence  +1.35% End    [need 4 of 5]

Resist:Impervium Armor  +2.25% End

Defense:Gift of the Ancients  +1.8% End

Sleep:Call of the Sandman  +2.25% End

Slow:Tempered Readiness  +0.9% End

Hold:Ghost Widows Embrace  +2.25% End

The percentages are not huge, there aren’t a lot of Endurance-contributing sets, and since many bonuses are the same value, you probably can’t wrack up too high a bonus. But, it looks like you could score higher than +5%, which is accolade level.

HEALTH

By my count, there are 56 IO sets that offer +Health. Yes, the percentages are small, but if you want to boost health, you have a lot of options to choose from, a lot in the 3 IO range which could allow all kinds of frankenslotting, and remember, +Health not only == more hit points, but it improves the rate at which you gain hits back.

By way of comparison, the Freedom Phalanx accolade offers +10% Health, Portal Jockey and Task Force Commander each offer +5% to hits.

Health bonus sets requiring 2 IOs:

End Mod:Efficacy Adaptor  +1.13% health

To Hit Debuff:DarkWatcher’s Despair  +1.5% health

Defense Debuff:Touch of Lady Grey  +1.5% health

Health bonus sets requiring 3 IOs:

Melee:Bonesnap  +0.75% health      [ need all 3 of 3]

Melee:Bruising Blow  +0.75% health    [need all 3 of 3]

Melee:Smashing Haymaker  +1.13% health   [need 3 of 4]

Melee:Kinetic Combat  +1.5% health

Melee:Touch of Death  +1.5% health

Melee:Crushing Impact  +1.13% health

Melee:Mako’s Bite  +1.5% health

Ranged:Far Strike  +0.75% health    [need all 3 of 3]

Ranged:Voley Fire  +0.75% health    [need all 3 of 3]

Ranged:Ruin  +1.13% health     [need 3 of 5]

Ranged:Decimation  +1.13% health

Ranged: Devastation +2.25% health

Target AOE:Air Burst  +0.75% health   [need 3 of 4]

Sniper:Extreme Measures  +1.5% health

Pet:Unquestioning Loyalty  +0.75% health    [need 3 of 4]

Pet:Comnanding Presence  +1.13% health   [need 3 of 5]

Pet:Edict of the Master  +1.5% health

Heal:Triage  +0.75% health    [need 3 of 4]

Heal:Regenerative Tissue  +1.5% health    [need 3 of 5]

Heal:Miracle  +1.88% health

Heal:Numina’s Convalescence  +1.88% health

Resist Damage:Steadfast Protection  +1.5% health   [need 3 of 3]

Resist Damage:Impervious Skin  +1.5% health    [need 3 of 5]

Resist Damage:Titanium Coating  +1.5% health

Defense:Karma  +1.5% health    [need 3 of 3]

Defense:Serendipity  +0.75% health

Defense:Luck of the Gambler  +1.13% health

Sleep:Hibernation  +0.75% health    [need 3 of 5]

Sleep:Induced Coma  +0.75% health

Sleep:Call of the Sandman  +1.88% health

Immob:Rooting Grasp  +0.75% health

Immob:Trap of the Hunter  +1.88% health

Hold:Neuronic Shutdown  +1.5% health

Hold:Ghost Widow’s Embrace  +1.88% health

Fear:Horror  +0.75% health

Fear:Glimpse fo the Abyss  +1.88% health

Stun:Razzle Dazzle  +1.5% health

Stun:Stupefy  +1.88% health

Flight:Soaring  +0.75% health

Flight:Freebird  +1.5% health

Leaping:Springfoot  +0.75% health

Leaping:Unbounded Leap  +1.5% health

Run:Quickfoot  +0.75% health

Run:Celerity  +1.5% health

Teleport:Jaunt  +0.75% health

Teleport:Time and Space Manip.  +1.5% health

Knockback:Volley of Velocity  +1.13% health

End Modification:Adrenal Adjustment  +1.13% health

End Modification:Performance Shifter  +1.88% health

To Hit Buff:Gaussian’s Sync. Fire Control  +1.88% health

Purple unique level 50 sets requiring 3 IOs:

Ranged: Apocalypse  +3% health

Pet: Soulbound Allegiance  +3% health

Health bonus sets requiring 5 IOs:

Defense Debuff: Undermined Defenses  +1.5% health

DEBT PROTECTION

No one wants debt (except for debt badgers or people who want to have slower leveling so as to not outpace content) but I’m not sure if people really worry about minimizing potential debt via IO set bonuses. The majority of sets that offer Debt protection require an investment of 4 IOs in a set, which seems steep when I might rather slot something that would increase my chance, even marginally, of not being defeated at all.

Still, here are the sets:

Debt protection bonus sets that require 2 IOs:

Defense:Karma +1.5% debt protection  [ need 2 of 3]

Knockback:Volley of Velocity +1% debt protection  [need 2 of 3]

To Hit Buff:Encouraged Accuracy +1.5% debt protection  [need 2 of 3]

Debt protection bonus sets that require 4 IOs:

Melee:Focussed Smite +1.5% debt protection    [need 4 of 5]

Ranged:Ruin +1% debt protection    [need 4 of 5]

Target AOE:Detonation +1% debt protection

Sniper:Executioners Contract +2.5% debt protection

Pet:Brilliant Leadership +1% debt protection

Resist Damage:Impervious Skin +2% debt protection

Resist Damage:Aegis +2.5% debt protection

Defense:Kismet +1.5% debt protection    [need 4 of 5]

Sleep:Induced Coma +2% debt protection

Immob:Debilitative Action +2% debt protection

Hold:Paralytic +1% debt protection    [need 4 of 5]

Fear:Unspeakable Terror +1.5% debt protection

Again, not a giant amount of sets or high percentages. It might be worth it in the long run if you’re insanely brave, unlucky, or playing a beloved concept build that just has some gaping weaknesses (I might have a few of those…)

That’s it for this third installment. The next will be the final grouping of IOs by benefit. The next category will be all the damage resistance and defense bonuses status effects.