* (1:52) Wayne tries to one-up John by rolling a method 0.25 character.
* (3:52) Dan offers Chris some unsolicited PR advice.
* (5:10) Following a suggestion from forum user, Concise Locket, we discuss going outside of the game-provided mechanics to resolve actions within a game. How other metaphors can enhance or distract from the game, and some tips for making them blend.
* (21:57) Giving life and meaning to social events — such as parties or banquets — in an RPG. Revealing scene, making memorable NPCs, and progressing plot through the event. The difference between social events triggered by player action versus GM decree.
Hosts: Chad, Chris, Dan, John, Pat, Wayne
(Wayne’s future sorcerer: STR 16, DEX 10, CON 13, INT 11, WIS 13, CHA 15)