* (0:28) How Chris perceives time.
* (3:42) Chris resurrects a dead campaign. How meta-game techniques can give players a sense of freedom about how well (or poorly) they remember the game. Helping everyone recall concepts and get back into the flow after being gone for so long.
* (24:35) Re-purposing old campaign ideas. The portability of ideas between genre, system, and setting.
Hosts: Chris, Dan, Johann, Wayne