* (1:16) Why Pat won’t GM. The difficulty of GM self-evaluation.
* (3:54) The factors that motivate someone to GM.
* (11:52) Helping Pat get a start on his setting and campaign.
* (14:38) The comfort of crunch.
* (20:40) Puzzles, immersion, and managing people that play on their phones.
Hosts: Beth, Chad, John, Pat