* (0:29) John and the definition of “stealing”.
* (1:41) How GMs can inadvertently train their players to view the game world in certain ways. The importance of players separating the NPC from the GM.
* (23:27) The Three Clue Rule, pointed out to us by forum user, Concise Locket, for keeping PCs from missing vital points in the plot.
Hosts: Brodeur, Chad, Dan, Pat