* (0:28) Lighter rules keeping players from second-guessing their choices.
* (12:16) Passing notes during an RPG. Its capacity to rob mature players of part of the game.
* (16:07) Third person omniscience to set things right.
* (24:38) Revealing the notes at the end of the session.
* (29:06) The truth always comes out, anyway. Separating player reaction from character reaction.
Hosts: Brodeur, Dan, Wayne