* (0:40) Welcoming Monte Cook. His first RPG book and the story of how he broke into the industry 24 years ago. How he made it to D&D and what happened to the Marvel stuff he wrote along the way.
* (8:36) The culture of TSR during its “bloat” and decline. How the focus of management affected what was being written.
* (11:40) Dan suddenly understands where Ptolus came from.
* (13:27) Monte’s transition from TSR to Wizards of the Coast to Malhavoc Press. Along the way he also published a non-fiction book, The Skeptic’s Guide to Conspiracies. The Bilderberg Group becomes the Harbor Group, and how to work conspiracies into your own game!
* (16:51) Monte’s take on the OGL and the sorts of books it’s produced.
* (20:26) His own gaming group and what they run. House-ruling his own material. Starting games inside the companies that made those very titles.
* (29:06) How to reference D&D without violating copyright or trademark law.
* (31:17) Monte’s thoughts on the development of Pathfinder and how its rules were shaped.
* (34:16) The projects he’s working on now, the future of Malhavoc, and the brand power of his own name.
* (39:09) DriveThruRPG, DRM, and Fear the Boot versus Wikipedia. Oofty Goofty climbing the Dark Tower, and Monte Cook inventing the clementine orange.
* (44:50) What’s the best class in 3e? (Editor’s Note: I can’t believe we went there, even tongue in cheek.) The viability of bards. The lost d12 and how it led to the barbarian.
* (51:32) Monte settles a bet for one of our Twitter followers.
Hosts: Chad, Dan, Johann, John
Guests: Monte Cook