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In this episode, Michael speaks with Thomas Falk, a researcher at the International Food Policy Research Institute (IFPRI), part of the Consultative Group on International Agricultural Research (CGIAR). Thomas works at the intersection of research and development, and for many years he has been designing and testing what he calls experiential learning games: structured, face-to-face exercises that help communities understand and address their shared resource challenges. Thomas employs games in the service of a key principle: that the best way to help communities manage their shared resources isn't to tell them what to do, but to create a space where they can figure it out for themselves. And that space, it turns out, can look a lot like a game.

In this conversation, Thomas discuss an important principle shared by many commons scholars: that communities are often better at identifying the right institutions for their own contexts than outside researchers are. The games he designs don't hand communities a solution. Instead, they help participants see the structure of their own collective problems clearly, often for the first time, and then work out the rules they want to live by together.

Michael and Thomas discuss how such games are run, the role of gender in collective decision-making, what it actually looks like to facilitate one of these sessions in a village in rural India, and what the evidence actually shows about whether any of this changes behavior in the real world.

Thomas would like to acknowledge the financial support for his work from the German Federal Ministry for Economic Cooperation and Development (BMZ), the CGIAR Policy Innovations Science Program, the CGIAR Gender Equality and Inclusion Accelerator, and the Co-Impact Philanthropic Funds.

References:

Falk, Thomas, Wei Zhang, Ruth Meinzen-Dick, Lara Bartels, Richu Sanil, Pratiti Priyadarshini, and Ilkhom Soliev. 2023. “Games for Experiential Learning: Triggering Collective Changes in Commons Management.” Ecology and Society: A Journal of Integrative Science for Resilience and Sustainability 28 (1). https://doi.org/10.5751/es-13862-280130.

Janssen, Marco A., Thomas Falk, Ruth Meinzen-Dick, and Björn Vollan. 2023. “Using Games for Social Learning to Promote Self-Governance.” Current Opinion in Environmental Sustainability 62 (101289): 101289. https://doi.org/10.1016/j.cosust.2023.101289.

Steimanis, Ivo, Thomas Falk, Lara Bartels, Vishwambhar Duche, and Björn Vollan. 2025. “The Role of Women in Learning Games and Water Management Outcomes.” PNAS Nexus 4 (8): pgaf243. https://doi.org/10.1093/pnasnexus/pgaf243.