Helloooooo my favorite nerds.
Welcome to the first episode of my monthly design diaries series here in 2026 where I am holding myself accountable toward putting out more games.
I have already pivoted! The first episode was supposed to be about my upcoming playing card-based 2-player buddy cop TTRPG Decktectives, but the state of the modern world made me really not want to talk about any kind of law enforcement, so instead we're talking about a post-societal collapse game, which is way more fun.
I know you've heard me talk about this one before, but I can promise big things are happening and you can expect it sooner than later. In this episode I'm talking about Gardens of Rust, the post-catastrophe survival and community rebuilding game by myself and Christian from the DMs After Dark.
I'll be doing a few episodes about this one, but in this I just tell you about what the game is going to be, how it's going to feel, and give the basics of the core resolution mechanic we've designed known as the 2dDifference System.
Next month I'll make a character and do some solo actual play previewing of the game, and after that we'll dive into how the GM role will play out in Gardens of Rust, as well as ideas for the future beyond that.
Get excited, it is coming. (The game, not the collapse of society. I hope)
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Where to Follow Rene Plays Games:
LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark
Rene's Games:
MECH | MECH Cities 2 | One Last Quest | I Know I Know You, But I Don't Know How...
email: RenePlaysGamesPod@gmail.com
Music in the Episode (in order of appearance):
Rene Plays Games Theme written & produced by Dan Pomfret | @danfrombothbands