How video games led to an incredible leap in engineering design: What are Digital Twins, and why are they crucial to the future of the built environment? Find out more in our latest ‘Sandbox’ episode, ‘Digital by Design: From gaming to virtual buildings'...
The Unreal Engine from Epic Games is used, not only in games such as Fortnite, which has over 650 million registered users worldwide, but also across various industries, including the Architecture, Engineering and Construction (AEC) industry.
The digital world of engineering has grown exponentially over the last 20 years, from the use of Computer Aided Design (CAD) to Building Information Modelling (BIM), and now to Digital Twins, which are the digital replica of a physical entity.
Joining our regular host, Andy Duncan, in this episode, are Buro Happold experts Robert Moyser, Partner and Head of UK Advisory, and Miraj Patel, Associate. Our special guest in this episode is Simon Blakeney, Twinmotion, and XR expert and Account Manager at Epic Games. Simon helps AEC firms successfully adopt cutting-edge real-time solutions through integration and scaling of the many software solutions under the Unreal Engine umbrella.
Subscribe to the whole series; Sometimes we’ll tackle a subject head on, sometimes a sideways view - but always with curiosity, expertise and maybe even a dash of humour.
This podcast series is brought to you by Buro Happold (https://buro.im/SandboxPodcast).