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Description

The party sits down with Robert 2.0 for a conversation about the Water Key and what's been going on in the Arcanium since they left. In a surprisingly brief and decisive planning session, our adventurers decide to do whatever it takes to get their hands on the Water Key, which is currently being held by an unfriendly devil. What sort of defenses will the party need to get through to get to the key? Will they roll any dirty twenties while doing it? And why has there been so much combat on an island the party has supposedly already conquered? Find out on this week's episode of The Last Refuge. 

 

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MUSIC/SOUNDSCAPES: 

From: BattleBards.com 
Under License: BattleBards Podcasters Audio License 

 

Floating Cities by Kevin MacLeod 
Link: https://incompetech.filmmusic.io/song/3765-floating-cities 
License: http://creativecommons.org/licenses/by/4.0/ 

 

Stormfront by Kevin MacLeod 
Link: https://incompetech.filmmusic.io/song/4421-stormfront 
License: https://filmmusic.io/standard-license