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Description

In this week’s episode, we play Featherfall, another game by our favorite Dutch game design commune, the Sokpop Collective. It’s a soulslike action RPG about a little bird fighting the undead. We talk about dual-stick controls, aim-based blocking, and why some mechanics promote cheesing more than others. 

 

Find the game here: https://sokpop.itch.io/featherfall

And follow the creators on Twitter: @sokpopco