SimCity meets Stephen’s Sausage Roll in “Tiny Towns,” a Ludum Dare puzzle game by designer “Bearish” about balancing the happiness of residents in a town to their material needs. We chat a bit about how the the puzzle genre and the management sim genre interact (and maybe conflict), and Blake talks about his, uh, intense Stardew Valley strats.
Play the game here: https://bearish.itch.io/tiny-towns
And follow the creator on Twitter: @Beariish