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Description

I loved recording this podcast because it gives a look at the background and theory as well as practical experience, hints and tips for reviewing and improving Employee Experience. In this episode, I am joined by Lara Plaxton who is the head of HR at FDM UK. Lara has a fairly unique perspective on employee experience as the work that FDM do, doesn't necessarily match with the standard model.  FDM support organisations and graduates, ex-forces and returners by placing graduates in client organisations but importantly, those graduates remain as employees of FDM.  So FDM's employees experience two (potentially) different cultures; one for being an employee of FDM and then working in a client's business every day.  


During this podcast, we explore some key terms and definitions around User Experience, Employee Experience and Design Thinking before going more specifically into what Lara and FDM do to measure and improve their employee experience.  We cover some key things to think about, tips and techniques to review or improve employee experience and we delve deep into the thinking and theory behind this area. 


As always, links and references:


Systems thinking


https://www.youtube.com/watch?v=V38HrPnYkHI - short video with Peter Senge


https://www.sciencedirect.com/science/article/pii/S1877050915002860 - research paper (open access)


http://amj.aom.org/content/58/1/1.short  - short article on design thinking


http://onlinelibrary.wiley.com/doi/10.1111/j.0011-7315.2004.02611.x/full - Pullman and Gross (2004) Ability of experience design elements to elicit emotions and loyalty behaviors


https://www.wiley.com/en-gb/Interaction+Design:+Beyond+Human+Computer+Interaction,+4th+Edition-p-9781119020752 - Preece, Sharp and Rogers (2015); Interaction Design - Beyond Human-Computer Interaction


 


Employee Experience


https://en.wikipedia.org/wiki/Employee_experience_management - Short definition


https://www.forbes.com/sites/jeannemeister/2017/01/05/the-employee-experience-is-the-future-of-work-10-hr-trends-for-2017/#13666e8920a6 - summary article


http://www.tandfonline.com/doi/abs/10.1080/13678868.2014.886443 - Cascio (2014); Leveraging Employer Branding, performance management and human resource development to enhance employee retention


 


User Experience


https://en.wikipedia.org/wiki/User_experience


 


 


The Service - Profit chain HBR article


https://hbr.org/2008/07/putting-the-service-profit-chain-to-work


 


Moira Clarke 10 year causation analysis


https://www.henley.fi/wp-content/uploads/2017/04/Moira-full-article.pdf


 


Human Centred Design


http://www.tandfonline.com/doi/abs/10.2752/175630614x14056185480186 - Giacomin (2015); What is Human Centred Design


 


Gamification


https://www.routledge.com/The-Business-of-Gamification-A-Critical-Analysis/Dymek-Zackariasson/p/book/9781138824164 - Dymek & Zackariasson (2017); the business of gamification


 
Design Thinking


https://www.youtube.com/watch?v=U-hzefHdAMk - Video with Tim Brown CEO of IDEO


 


More from Lara: 


LinkedIn: https://uk.linkedin.com/in/lara-plaxton-7927aaa 


Twitter: https://twitter.com/_Lara_HR 


 


Follow us on Instagram for exclusive Podcast updates! https://www.instagram.com/emotionatworkpodcast/  


Learn more about Emotion at Work: https://www.emotionatwork.co.uk  


Connect with Phil: https://www.linkedin.com/in/phil-willcox-02013425/