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Description

     Playtesting should be part of any publication project especially RPGs.   RPGs need to be able to "work".  Whether the game is a tactical simulation or a more storytelling variety the rules have to be playable.

     In this episode Saul and Jolene talk about Playtesting.  Why its important, how it is conducted and their experience playtesting a few RPGs before they were published.

    Thank you all for listening.

     Episode art by Michael Shean-Jones

     Hosting Page art  by Jim Foster

     Music by Jim Gaven, song Call Me Anytime You Want, off the album Forever in Love.

    Available from Tribeofnoise.com