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Description

The party is squishy, but that doesn't mean you can't challenge them.  From untrustworthy NPC's to various creatures looking for a meal and an environment that works against you, life beyond the safety of home is fraught with peril.  Join Dan and Adam this week as they provide inspiration and insight about how to keep low-level travel both interesting and engaging.

Takeaways:
- The world beyond the city walls should be immediately dangerous.
- Subtly setting themes and ideas early is a good idea.
- Challenge your party, but don't go for the kill at Level One.
- The environment itself can hold dangers and secrets.
- Even seemingly random encounters can provide opportunities for follow-ups and sequels.

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Email: info@itsamimic.com

Intro/Outro Music by: Cory Wiebe

Logo by: Kate Skidmore