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Description

The enemies are escaping to a distant city, so what does that mean? It's time for a chase! In this episode of the Campaign Builder, Adam and Dan look at how to make a chase feel like more than just another skill challenge, especially in regards to overland movement. So saddle up and get ready, because it's a grueling race across the desert as we start to explore Dungeon Mastering for a level three party.

 

Takeaways:
- There is a perfectly serviceable chase mechanic in the Dungeon Master's Guide that not many people seem to utilize. It operates almost as a mini-game.
- Pacing is one of the most important aspects of running a chase.
- Environment is an integral part of any chase, large or small.
- Decoys, distractions, and red herrings are fine, but if the party doesn't understand the stakes, these may derail the chase.
- The benefit of an overland chase is that it adds a clear goal and sense of pressure to an entire session.
- It can be very effective to disrupt a dynamic encounter with a cliffhanger.

 

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Intro/Outro Music by: Cory Wiebe

Logo by: Kate Skidmore