Well, the party has been captured and all hope is lost... I guess the only thing left to do is... ESCAPE! In this episode of the Campaign Builder, Dan and Adam run you through the ins and outs of running a manhunt and keeping the party on the run!
Takeaways:
- Applying degrees of success and failures is incredibly useful when dealing with a scenario as reliant upon skill checks as escape
- Players choose characters because of the characters' strengths, so don't punish ignore the base factors of the character's mechanics
- There are many different skills abilities besides Stealth and Sleight of Hand checks that can help with an escape
- Keep the pressure up. It's not an engaging escape if the player characters can just stroll out
- Communicate clearly about timelines, threats, distances, and other details of the escape
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Social: Facebook | Instagram | Twitter | Reddit
Email: info@itsamimic.com
Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore