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Today on Never Was A Gamer, we are plunging deep into Derek Yu's groundbreaking roguelike platformer, Spelunky! Michelle enters with one question: why is this all my favourite game designers' favourite game? We leave with ANSWERS. 

 

Timecodes:     

2.45  Roguelikes.   

12.30  How Spelunky happened.   

BREAK     

21.25  Our expectations for the gameplay.   

28.00  Zones, levels, and details.   

BREAK     

42.00  Playing with genre: progression.   

52.00  Is it a platformer?   

1.05.00  Last thoughts.