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Description

In this episode, we discuss the evolution of Miracle Grow during it's earliest days as at it transitioned from a U/G Quirion Dryad deck packed full of merfolk to a tri-colored deck that took full advantage of the threshold mechanic. We also learn about the Land Game, which from what I've gathered, isn't just one game, but is instead a game with rule sets that have varied significantly over time and between play groups.

Much of what I've learned about Miracle Grow so far was gleaned from these articles:

https://articles.starcitygames.com/articles/gro-history-and-current-legacy/

https://themanabase.com/rant-of-valakut-building-delver-grow-part-1/

Intro music from Holizna Hit the man up at https://www.youtube.com/@Holizna/about

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https://gatherer.wizards.com/

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