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Description

The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. 


Links

Transcript: 

https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing

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Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold


Mechanics

Scene 1 

Chaos Factor: 6

Scene Description: Deeper into Hammerhold

Scene Test: The scene is Altered: Reduce/ Remove An Activity

 

GM Move: See what they Find d8: 4

Feature: Machinery or tools

Danger: None

Location keywords: Portal, Dirty

 

Scrutinize 

When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP

 

GM Move: See what they Find d8: 2

Feature: Corridor

Danger: Dangerous machinery

Location keywords: Dangerous, Colorless

Set Up an Immediate Danger
Broken machinery, ruptured gas pipe


Defy

When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)

On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

 

Tough Choice

Choose one: Assist an enemy with their goals or Suffer a condition

 

Scene 2
Chaos Factor: 7

Scene Description: Circumventing the gas leak

Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character

Setarra OCEANIC 

 

This NPC is Dangerous and Foe

 

Openness: 3

Conscientiousness: 1

Extroversion: 3

Agreeableness: 1

Neuroticism: 1

Interpersonal Disposition: 2

Core Disposition: 4

 

0 matches, 1 six: the usual temptations/ threats
1 match: Neuroticism: “I can do this all day”

 

GM Move: See what they Find d8: 4

Feature: Glowing crystals or runes

Danger: Dark truth about magitek is revealed

Location keywords: Small, Crude

 

Q: are the runes part of the Great Machine’s incursion? Likely: Yes

 

GM Move: Change the Environment

Setarra’s input causes a struggle

 

Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes 

Scene 3

Chaos Factor 8

Scene Description: Hiding the Monster Inside

Scene Test: The scene is Interrupted: NPC Action

Meaning: Fight Exterior

 

Demonic Pact

When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP
On a 7+ the demon does what you command (no more attempts to emerge unless I command it).

On a 10+ choose one.

 

Scene 4

Chaos Factor 7

Scene description: Explaining the monster inside

Scene Test: The scene starts as expected.

 

Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))

 

Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))

 

GM Move: See what they Find d8: 8

Feature: Something unusual or unexpected

Danger: Alarm trigger

Location keywords: Foreboding, Loud