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Description

The siege has tightened, and there are no more easy choices left. With the forces of the Diabolist and the Lich King both closing in on Rehberg, Percy, Hakar, and Jace find themselves at the very heart of the storm, standing between a terrified village and an artifact that could reshape the war—or destroy the people they’re trying to protect.

Old wounds from Forstor Nagar echo through the mountains as desperate defenders brace for what may be their final stand. Percy’s forged faith is tested against the sheer weight of sacrifice, Hakar must decide what “the Path” really demands when there are no clean victories, and Jace’s chaotic magic is pushed to the breaking point as reality itself seems to fray around the artifact.

In this finale, alliances are strained, lines are drawn, and the scouts of the Empire must confront the cost of holding the line at the edge of the world—when saving Rehberg might mean letting something far worse slip free.

About the Chronicle

Siegebreakers is a 13th Age war chronicle set ten years after the fall of Forstor Nagar, where the scars of that battle have reshaped the world. Demon hordes serving the Diabolist, undead legions marching under the new Lich King, and the strained armies of the Empire all grind against each other in a brutal three-sided conflict.

Rehberg is a small, isolated village caught in the path of that war, guarding an artifact that could tilt the balance between these powers. Across this story, our scouts must navigate desperate defenses, clashing factions, and impossible choices as they fight not just to break a siege—but to decide who, if anyone, gets to claim the weapon hidden in the mountains.

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