The investigation pushes deeper into the scum swarm as Vector, Nila, and Maxine follow their only lead to a strange, remote habitat with a reputation no one seems eager to explain. A tense visit with the local traffic control gang gives them just enough information to move forward, sending them toward a place where architecture bends, shadows linger, and the welcome is anything but ordinary. There, an unusual offer is made—one that promises insight but demands participation in something the locals call a “fear algorithm.” With no clear path ahead and the stakes rising, the team must decide how far they’re willing to go in pursuit of the truth.
About the Chronicle
Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.
Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.
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