Nothing says “fresh start” like a new house, a few close friends, and a night of drinking to celebrate your independence. The plan was simple: unpack a little, party a lot, and ignore the creepy rumors about the old place you just moved into. But from the moment the sun goes down, the house feels… off. Strange drafts slip under closed doors. Knocking sounds echo from empty rooms. Shadows don’t always stay where they should.
As the music gets louder and the group settles in for a night of fun, something inside the house begins to wake up—something that’s been waiting, listening, and growing restless. The past doesn’t stay buried for long here, and before the party is even in full swing, the atmosphere shifts from playful to unsettling. Jokes turn nervous. Guests start disappearing. And the house itself seems more alive—and more hungry—than anyone expected.
Episode 1 kicks off the Housewarming slasher story with a slow burn that spirals toward dread. What begins as an ordinary gathering quickly becomes a night where every choice matters, and every room feels like a trap waiting to close.
About the Chronicle
Slasher Flick: Housewarming is a one-shot horror tale told in the style of a classic supernatural slasher movie. Players take on both main characters and expendable partygoers, earning “genre points” by embracing the tropes—splitting the party, investigating weird noises, making questionable decisions—and then using those points to desperately try to survive each kill scene.
Twin Cities by Night leans fully into the VHS-era vibe: a haunted house that feels wrong from the moment you step inside, a cast of flawed and funny characters, and a lurking presence that doesn’t care about your snacks, your playlist, or your life choices. It just wants victims.
This chronicle blends dark comedy, escalating terror, and the frantic energy of a slasher film’s opening reel. Whether you’re here for the scares, the bad decisions, or the inevitable chaos, Housewarming sets the tone for a night where moving in was the easy part.
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