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How can we separate hype from hallucination in AI games?

Award-winning games designer and Director of Curiouser Institute Reed Berkowitz discusses why it's so difficult for mid-to-large studios to create AI NPCs, the brand safety risks associated with AI in games, and why AI games might require more writers rather than fewer.

đŸ•šī¸ You can play Grilling Molly Stone now.

📰 You can read AI Powered NPCs — Hype, or Hallucination and AI in Games: Complicated Characters on Medium.

About Reed Berkowitz:

Reed Berkowitz is the Director of Curiouser LLC, who has more than 25 years of experience designing, writing, and researching award-winning interactive experiences for companies including Universal Studios, Paramount, Cartoon Network, Peanuts, Sanrio, and many more. He formerly served as the Creative Director of New Games at Latitude, an AI-powered games company.

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Hosted by Josh Chapdelaine

Digital Void Podcast is a production of Digital Void, LLC.


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