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Description

This week, we look at how to take your first tentative steps into making immersive content and thinking spatially. But where do you begin? Do you jump into a game engine, or go up into the loft to find your old lego? To help us decide, we’ve enlisted the help of Kim-Leigh Pontin, Creative Director at Nexus Studios and Verity McIntosh, Senior Lecturer in Virtual and Extended Realities at the University of the West of England.

Presenter: Shehani Fernando,

Producers: Chris Hogg & Shehani Fernando,

Assistant Producer: Max Bower,

Executive Producer: Will Saunders,

Editing and sound design: John Wakefield & Matt McGuinness,

The title track is: ‘A Thousand Years’ by  David A Molina,

Additional music: Neil Cullen

Other clips from our introductory montage courtesy of The Guardian, NASA, Common Ground

With thanks to Sky for permission to use a clip from 'Discovery of Witches - Hiding in Plain Sight VR' and Ellie Richold for the 'Virtual Love Islands' clip

RESOURCES

Virtual Love Islands VR Piece: https://www.ellierichold.co.uk/arvr

Nexus Studios: https://nexusstudios.com/

Discovery of Witches VR Piece: https://www.oculus.com/experiences/rift/942242895886564/?locale=en_GB

Britannia VR Piece: https://www.oculus.com/experiences/rift/2084154688334944/?locale=en_GB

Tilt Brush: https://www.tiltbrush.com/

Quill: https://quill.fb.com/

Unity: https://unity.com/

Unreal: https://www.unrealengine.com/en-US/

Medium (sculpting tool in VR) - https://www.oculus.com/medium/?locale=en_GB


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