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Description

Nikolas Kolm, a lead world designer at Cloud Chamber Games, joins Lexie to talk about his path from Germany into gaming, how he approached crafting the choice/consequence systems for Assassin’s Creed Odyssey & The Witcher 3, and how to tackle representation issues in gaming and not pleasing everyone. So tuck in your togas and hop aboard Trireme Transit for this week’s exciting odyssey! Don't forget to follow us on Twitter, Facebook & Instagram or visit our website www.theozymandiasproject.com!


Originally recorded August 4, 2021.


Follow Nikolas on Twitter: @NKuillAndInk 


Learn more about Mytris, the little Athenian girl who inspired the game devs: https://chickhistory.org/2010/10/01/mystery-of-myrtis-part-1-ancient-athenian-girl-turned-global-ambassador/ 


Buy a copy of Assassin’s Creed Odyssey: https://www.ubisoft.com/en-gb/game/assassins-creed/odyssey#2zEQ6JZUGgrGMv8QS35xWq 


Buy a copy of The Witcher 3: https://buy.thewitcher.com 


Support us on Patreon: https://www.patreon.com/TheOzymandiasProject 


Custom music by Brent Arehart of Arehart Sounds. 


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