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Description

Oh no, your family has been abducted and your village burnt to the ground! Better start a bloody vendetta…or so the story of many video games starts out. Our guest, Dr. Thomas Spies, argues in favour of more complex and differentiated trauma representations. Here’s our conversation about titles such as Max Payne, Distraint, The Last of Us, Hellblade, and Disco Elysium.

Shownotes

Trauma im Computerspiel. Mediale Repräsentationen mentaler Extremerfahrungen (Thomas Spies)

“Making Sense in a Senseless World”: Disco Elysium’s Absurd Hero (Thomas Spies)

gofundme campaign: Honorare Sammelband Kritische Videospielstudien

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