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Description

One of the most overlooked aspects of running a roleplaying games campaign is the question of what you and your players want from such a game. We tend to assume that other people come to the table for the same reasons that we do. We also tend towards diving in head-first to getting a game up and running, keen to play, without considering how we want to the game to feel. There’s also a tendency to not consider the outcomes we might seek from a new campaign - and I’m not talking about the inevitable defeat of the Big Bad or returning home victorious from the quest. Over the past few years, I’ve had many conversations with fellow gamers and thought deeply about what it is that I want to offer at the table. I think these issues are important and ultimately play the largest factor in whether a game can stand the test of time. 

Thanks to Hobbs from Hobbs and Friends plus Random Screed, to Brian from I’ll Have To Look That Up, to Kevin from The Redcaps Podcast, and to Jason from the Nerd’s RPG Variety Cast for the call-ins today..

Game on!

Roleplay Rescue Details:

Voice Message:

speakpipe.com/roleplayrescue

Patreon:

patreon.com/rpgrescue 

Email:

hello@rpgrescue.com

Blog:

roleplayrescue.com 

MeWe Group:

mewe.com/join/roleplayrescue

or search "Roleplay Rescue"

Twitter:

@ubiquitousrat

Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore:

https://taleofthemanticore.podbean.com/


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