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Description

Beginning with playing Minecraft as a child, this week we talk to University of Cambridge alumni Sam Sully from Planetary Processing, a company who are developing a platform for Indie Gaming Studios.

We talk about:

·       Learning how not to build technology

·       The bridge between technical and non-technical people

·       Creating technology as a service for small gaming studios

·       How 40% of gaming industry is no longer the big companies like Sony

Sam provides an insight into developing multi-player games that can scale to 100,000s players exponentially quicker, with lower risk. 

Produced by Cambridge TV


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