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Description

In this fourth episode, we explain how the SmartNav prototype manages to create more realistic and responsive behaviours for non-playable characters and how their design enhances the immersive experience for players in various open-world games.

Guests: Joshua Romoff (Research Scientist at Ubisoft—Ubisoft La Forge—SmartNav), Gabriel Robert (Technical Lead—Ubisoft La Forge) and Julien Varnier (Technical Architect for AI & Gameplay—Far Cry 5, 4 & 3)

A go-script media production.

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Hosted on Acast. See acast.com/privacy for more information.