In this episode, Jermaine Harris discusses the concept of live service video games and the games-as-a-service model. Host Jermaine Harris discusses the origins of this model, citing World of Warcraft as an early example. He explores various aspects of games as a service, including subscription-based games, microtransactions, and the controversy surrounding the inclusion of useful content behind paywalls. The host expresses concern about the heavy push for monetization in modern gaming, referencing examples from popular franchises like Star Wars Battlefront 2, FIFA, and NBA2K. While acknowledging the need for game developers to make money, the host advocates for a focus on providing the best experience for players to establish trust and long-term engagement, expressing a desire to see a shift away from excessive monetization.
Equipment
Microphone: HyperX QuadCast S - https://amzn.to/3PgZUEm
Headphone: Beyerdynamics DT 770 Pro 80 - https://amzn.to/3qJi5bz
Solid State Drives (SSDs): Samsung T7 2TB - https://amzn.to/43Mptl6 & Samsung T7 SSD 4TB - https://amzn.to/42LtOnt
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Ring Light: Elgato Ring Light - https://amzn.to/3paFulT
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