In this episode, Jermaine Harris focuses on Unity’s announcement of a new fee structure, the Unity Runtime Fee, for games using their engine. This fee, effective from January 1st, 2024, applies when a game is installed for the first time and is based on the Unity subscription tier. The fee ranges from half a cent to 20 cents per install, potentially impacting developers’ profits, especially for games with large installations. Harris criticizes this change, expressing concerns about increased game prices, negative impacts on developers, and potential price hikes for subscription services. He predicts a possible shift away from Unity to other engines like Unreal due to the new cost. Additionally, he connects this move to the CEO’s past involvement with microtransactions in EA, suggesting a potential influence on the gaming industry as a whole. Developers may delist games or switch engines, potentially leading to delays in game development. Harris encourages audience feedback on this issue.
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