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Description

In episode 28 of the podcast, the discussion revolves around concerns regarding the live service model in video games, particularly the constant pressure to buy additional content. The shutdown of Marvel’s Avengers online service after three years is highlighted as an example, with the inability to purchase it digitally being noted. The author proposes a shift towards creating enjoyable single-player-focused games with some live service elements, emphasizing content, story, and gameplay, as a way to build trust with consumers. The focus is on prioritizing engaging experiences over frequent DLC purchases in the gaming industry.

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