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Description

As Olympic fever gripped the world once more, we dove headfirst into the sports of D&D - 10s across the board! From some barebone rule sets to boardgame visualisations this week's episode explores everything from dodgeball and capture the flag to how to make any type of race exciting. Go Sports!

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Content featured on this episode:

Mage Tower & Silkball from Strixhaven: A Curriculum of Chaos

Chain Lightning from Icewind Dale: Rime of the Frostmaiden

The Shankha Trials from Journeys through the Radiant Citadel

Swimming Race from Critical Role: Call of the Netherdeep

Snail Racing from The Wild Beyond the Witchlight

Dinosaur Racing from Tomb of Annihilation

The Fantasy League: A Guide to Running Sports in D&D from Mike Bernier

Annotated Tomb of Annihilation from Micah Faulkner

Tomb of Annihilation Companion from Sean McGovern

Strixhaven Supplemental Vol.2 from Alex Crews

Marauder featured in The Halcyon Coast from Aripockily

The Winter Crown from Aripockily

Siegeball featured in from Valda's Spire of Secrets from Mage Hand Press

Zephyr Boots from Strixhaven Supplemental Vol.3 from Alex Crews

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Music:

Intro clip: Sports Go Sports by Garfunkel and Oates https://youtu.be/2fraSdN-PG8?si=IhnZUigk9r4y-zaC

"The Path of the Goblin King" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/


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