As Olympic fever gripped the world once more, we dove headfirst into the sports of D&D - 10s across the board! From some barebone rule sets to boardgame visualisations this week's episode explores everything from dodgeball and capture the flag to how to make any type of race exciting. Go Sports!
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Content featured on this episode:
Mage Tower & Silkball from Strixhaven: A Curriculum of Chaos
Chain Lightning from Icewind Dale: Rime of the Frostmaiden
The Shankha Trials from Journeys through the Radiant Citadel
Swimming Race from Critical Role: Call of the Netherdeep
Snail Racing from The Wild Beyond the Witchlight
Dinosaur Racing from Tomb of Annihilation
The Fantasy League: A Guide to Running Sports in D&D from Mike Bernier
Annotated Tomb of Annihilation from Micah Faulkner
Tomb of Annihilation Companion from Sean McGovern
Strixhaven Supplemental Vol.2 from Alex Crews
Marauder featured in The Halcyon Coast from Aripockily
The Winter Crown from Aripockily
Siegeball featured in from Valda's Spire of Secrets from Mage Hand Press
Zephyr Boots from Strixhaven Supplemental Vol.3 from Alex Crews
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Music:
Intro clip: Sports Go Sports by Garfunkel and Oates https://youtu.be/2fraSdN-PG8?si=IhnZUigk9r4y-zaC
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
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