Not all spells are written equal. Some are must haves, whilst others you never see cast. In this episode we twist the Weave to shakeup spellcasting for players and GMS alike. From nuanced replacements for under- and over-powered spells to a streamlined system that lets players and NPCs add new aspects to well-known favourites, this episode is sure to spark the imagination of any spellcaster who is bored of Fireball or True Strike and any GM who is fed up of Guidance and Silvery Barbs.
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Featured on this episode:
Spells That Don't Suck from somanyrobots & Omega Ankh
Spell Masteries from Mythmaker
Incantations from Metal Weave Games
Elemental Spells 2.0 from Kibble's
Project of the Week: Gobber's Guide to Hearth and Home from Unlimited Realms
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Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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