Ever mused with other players on what it would be like to play as the bad guys? Well now you can. In this episode Josh & Phil discuss the pitfalls and issues of playing evil, character alignment and intraparty conflict, before serving up solutions. From player options to pick-up-and-play adventures that will scratch that evil itch, listen out for everything you need to conquer the world!
Chapters:
(0:00) Intro
(2:24) Defining evil in D&D and considerations for playing
(13:55) What the new Dungeon Master's Guide says about playing evil
(20:23) Running better pickpocketing
(31:14) Having fun playing the classic evil villain
(41:28) Let's start a cult
(53:11) Honourable and devious mentions
(57:12) Trinket of the Week
Get in touch: hello@abovetable.com
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Featured on this episode:
Tessa's Guide to Pickpocketing and Pilfering from Paul T Dean
Villainous Champions of the Shadow Keep from William Martin
Remarkable Cults & Their Followers from Loresmyth
Grim Hollow from Ghostfire Gaming
Corpus Malicious from DRS Publishing
The Dark Archetypes from Nikolas Totief & Alexander Kami
Best Subclasses For Evil Character from The Gamer
Treasury of the Macabre from Legendary Games
On Being An Evil Character from Matt Colville
Embracing Villainy from Alyssa Visscher
Project of the Week: Necromancers of Monastis from Brave Alice
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Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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