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Description

Ever mused with other players on what it would be like to play as the bad guys? Well now you can. In this episode Josh & Phil discuss the pitfalls and issues of playing evil, character alignment and intraparty conflict, before serving up solutions. From player options to pick-up-and-play adventures that will scratch that evil itch, listen out for everything you need to conquer the world!

Chapters:

(0:00) Intro

(2:24) Defining evil in D&D and considerations for playing

(13:55) What the new Dungeon Master's Guide says about playing evil

(20:23) Running better pickpocketing

(31:14) Having fun playing the classic evil villain

(41:28) Let's start a cult

(53:11) Honourable and devious mentions

(57:12) Trinket of the Week

Get in touch: hello@abovetable.com

linktr.ee/abovetable

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Featured on this episode:

The Dungeon Master's Guide

Tessa's Guide to Pickpocketing and Pilfering from Paul T Dean

Villainous Champions of the Shadow Keep from William Martin

Remarkable Cults & Their Followers from Loresmyth

Grim Hollow from Ghostfire Gaming

Corpus Malicious from DRS Publishing

The Dark Archetypes from Nikolas Totief & Alexander Kami

Best Subclasses For Evil Character from The Gamer

Treasury of the Macabre from Legendary Games

On Being An Evil Character from Matt Colville

Embracing Villainy from Alyssa Visscher

Project of the Week: Necromancers of Monastis from Brave Alice

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Music:

"The Path of the Goblin King" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License


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