The temperature continues to plummet and so we're taking our icy theme to the next level and jumping into Icewind Dale: Rime of the Frostmaiden. Phil brings an avalanche of supplements into Ten-Towns to bury Josh with and they're all pure gold! For anyone inspired by our winter episodes or planning running RotF in the new year, this episode treads clear paths between must-have guidance and supplements for the ultimate chill!
Chapters:
(0:00) Intro and Year In Review
(1:26) Exploring Icewind Dale: Rime of the Frostmaiden
(4:14) The Sandbox Nature of Rime of the Frostmaiden
(7:29) Campaign Pitch: The Vibe of Icewind Dale
(9:41) Approach to House Rules and Banned Content
(17:24) Dungeon Coach's Arctic Survival Guide
(24:06) Ten-Towns Primers and Resources
(38:47) Enhancing Gameplay with Music & Tools
(44:55) Creative Game Mechanics and Expanding the Bestiary
(1:02:05) Trinket of the Week and Looking Ahead to 2025
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Featured on the show:
Rime of the Frostmaiden House Rules from Apostol Apostolov
Arctic Survival Guide from The Dungeon Coach
Ten-Towns Overview from Excel Lynt
Rime of the Frostmaiden Complete DM's Bundle from Eventyr
Ten Towns Expanded from Patrick Rehse & Joe Raso
The Ten Towns of Icewind Dale | Music/Ambiance from AJ's Corner
Frosty Encounters from DnD Unleashed
Scientific Secrets of Icewind Dale
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Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
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