From economic powerhouses and adventuring leagues to scholastic societies and, of course, the infamous thieves' guilds - this episode covers them all. We explore full fledged guilds ready to plug into your world and how to craft your guilds with the renown system. Players run guilds are also the perfect companion to the new bastion system so this episode have options for everyone!
Chapters:
(0:00) Why use Guilds in your game
(10:11) Using Renown for easy Guild interactions
(19:53) Setting up your own Guild
(32:59) Expanding the game with pre-made Guilds
(45:08) Stick to the classics with a Thieves Guild
(53:06) A city of Guilds and other adventures
(59:22) Trinket of the Week
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www.abovetable.com for show notes and more
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Featured on this episode:
Simple Guilds for D&D 5e from Master The Dungeon
Running a Guild from Gerard Gully
Remarkable Guilds & Their Heroes from Loresmyth
The Guilds of Ethelon from Adventure Ripples
Unearthed Spoils Special Edition - In The Shadows from Grim Press
Leverage: Waterdeep - One Hand Washes the Other from Benjamin L. Eastman & Matt Dunn
Trinket of the Week: Tools of the Trade from Aripockily
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Music:
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
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