Open Worlds are a staple in modern gaming. Whether it be the intricately connected biomes of Elden Ring or the check mark filled landscapes of Ubisoft games, this style of game has become synonymous with video games. That said, what makes these games hum? Is it having so much stuff to do? Is it having a diverse locations? Is it giving environmental looks at the game's overarching story? It could be all of these things and so much more. So why don't we sit down and talk about what makes for good open worlds and give examples of what you should be looking for in open world
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