In this episode, we will discuss how Game Masters of TTRPGs will have to say No to Player Ideas and Suggestions. We give advice and insight on how you can identify those situations when they arise and what you can do to work with your players to achieve an outcome favored by all. We also talk about what a Game Master actually does for the table and why it is on you to shut down certain ideas. We talk about the ways we use to prevent moments of disruption and our experience with shutting down ideas. We want you to remember that saying No is not an Act of Disprution but rather an Action to prevent it. For more information check out these Timestamps:
14:00: What does Saying No even mean?
18:00: Saying Yes does not mean Success
21:00: The Considerations you need to make
25:00: How To Involve Creativity
31:00: What actually is the Job of a Game Master?
38:00: Leave a Table if you have to
41:00: Have an Explanation
45:00: Session 0 is your Foundation
49:00: You have nothing to worry about
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