What makes video game adaptations so challenging? Tune in to our latest episode where we sit down with Fox Sizemore, a software engineer from Blind Squirrel Games, who brings his extensive experience from projects like "Mortal Kombat 11" to dissect the new "Borderlands" movie. Fox provides an insider perspective on the technical intricacies of game development and shares his thoughts on the movie’s star-studded cast and why it might not have hit the mark despite high expectations.
We also celebrate the latest announcements from D23, including potential blockbusters like "Toy Story 5," a live-action "Lilo & Stitch," "Moana 2," and "Frozen 3." Our conversation shifts to the timeless appeal of Disney animated classics and the ever-growing universe of superhero films, particularly the buzz around the upcoming "Spider-Man Homecoming" show. Join us as we debate the merits and pitfalls of transitioning beloved video games into cinematic experiences, with examples like "Uncharted," "Tomb Raider," and the surprising reception of the "Super Mario" movie.
Finally, we critique the complexities and shortcomings of the "Borderlands" adaptation, from underwhelming comedic relief and confusing plotlines to inconsistent acting and editing. We highlight standout moments, such as Jack Black’s unique voiceover for Claptrap, while noting the film's missed opportunities. Wrapping up, we share our excitement for upcoming releases like "Smile 2" and the next "Warhammer" game, "Space Marine 2," while reminiscing about the lasting cultural impact of the original 1979 "Alien" film. Don't miss this episode filled with passionate discussions and expert insights!
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