It's time to get out of the cave...factory...prison... thing. And the only way is up!!! With some creative ingenuity our heroes defeat the log and get the Lacebarkers out of the mines.
The Lacebarkers (that's what we decided to call the people of Lacebark) lead the crew back to Lacebark but some squatters have taken over the place.
Our heroes hatch a plot to get the town back but will it be enough and will they be able to save a few bingo balls for Wizard Johnny along the way?