Exploring Character Flaws and You Don't Have To Be an Actor To Roleplay
Tori takes the referee seat for this episode, and we have a guest! Jess joins us in the studio as Malcolm kicks off the conversation with a discussion on character flaws. These aren’t about nerfing your character—they’re a way to prevent munchkining while adding depth beyond stereotypical heroes. Some examples include Shadowrun’s “elf poser” and Vampire: The Masquerade’s “known corpse,” “compromised haven,” and “prey exclusion.”
Many players include flaws without thinking, but for DMs, they can flavor the game in countless ways. Flaws can evolve alongside characters, helping PCs become more dynamic and engaging. Unfortunately, Jess had to leave early due to nasty Midwest weather.
After the break, Arcadia discusses the challenges of roleplaying. Not everyone is an actor, nor can everyone emote like one—and that’s okay. TTRPGs don’t gatekeep based on acting ability. Players can describe actions instead of acting them out, or lean into the roleplaying if they enjoy it. The game accommodates many styles, making it welcoming for everyone.
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Music Credit:
Rise (Epic, Inspirational, Cinematic) by Artur Aravidi — licensed under CC BY-NC 4.0
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