What happened to design? When did it get overtaken by the researchers and the bean-counters?
Music and links from this episode
- Mozart - Eine Kleine Nachtmusik allegro by Advent Chamber Orchestra
- Quasi Motion by Kevin MacLeod
- Walk That Dog by U.S. Army Blues
- ACOUSTIC BLUES by Jason Shaw
Line-by-line notes
- When graphic design first became a profession, things were simpler
- Classic design used to be much simpler to understand
- Dieter Rams 10 principles for good design are just as relevant today as they were in the 1970s
- He said
- Good design is innovative
- Good design makes a product useful
- Good design is aesthetic
- Good design makes a product understable
- Good design is unobtrusive
- Good design is honest
- Good design is long lasting
- Good design is thorough to the last detail
- Good design is environmental friendly
- Good design is as little design as possible
- Why do I feel like—in the pursuit of more and better design—we've forgotten quite a few of these?
- Where did it all go wrong?
- This is AADA, and I’m Craig Burgess
- PLAY MID SONG
- I'm going to get a little bit controversial in this episode
- And try and get you to think outside your comfort zone
- Especially if you're a jobbing designer right now
- Controversy point one:
- Designers aren't trusted to do their own jobs anymore
- And designers are becoming less respected at their craft
- Before a designer gets involved, often there's lots of research
- Or testing
- Or focus groups
- Or marketing people writing lengthy documents
- Then making design suggestions before the designer has even started
- It seems There needs to be a focus group or a large scale research project to back up your design choices for almost anything these days
- And if a designer isn't sure
- They'll be asked to test two versions of a design to see which performs best
- All this stuff erodes the soul of a design
- Design isn't as simple as that
- Simply doing the research doesn't automatically create a good design
- And the research can be, you know, wrong
- Design needs to be left to the designers
- Design is as much of a science as it is an art
- Getting it right isn't as simple as doing the research and saying 'so and so looks like this so we need to look like this'
- Design is so much more subtle than that
- In the hands of a good designer, a good marketing strategy can turn into something amazing
- But in the hands of a poor designer, a good marketing strategy amounts to nothing
- And there's also the other side of this
- The side that designers often don't get a say in
- BAD marketing strategies
- The research or the strategy is never said to be wrong, it's always the designers fault
- Strategy and planning can sometimes directly interfere with the end design product
- Many people are trying to make design a science
- And design to some extent can be quantified
- There's rules of design that when followed can produce passable work
- But this is why I said